1/18/2024 0 Comments Factorio sr latch![]() I'm simply running off of what the ad-hoc definition as carried by the wider Factorio community for use in-game, is. Well I never said I was going to be using official electrical engineering definition-by-specification, now did I? :-) See the spec for the TTL 74279 quad logic circuit for the proper definition. Not sure about the select chip either, havent tried using it. writer sets the cooler on and off based on the state memory. Never heard this difference between 'RS' and 'SR' latches. This makes sure the state stays on until the temperature is < min temp. of this game, there is no such thing as a "RS latch".ĭue to the poor design of the Combinator in this game, it is difficult to make a proper SR latch. you cannot reliably use a single-tick pulse such as from a circuit-bound inserter or belt to flip an RS latch. The single-decider RS latch is superior because the two-decider SR latch design is incapable of handling single-tick inputs. (First member in the name designates priority.) The difference between an SR latch and an RS latch is that in an SR latch, when both inputs are true, the latch is set - whereas in an RS latch it is reset. Some1 else posted a link to the curcuit cookbook, SR/RS latches are featured in that. Otherwise power constantly flickers on and off at the switching point. The 3rd combinator also requires a feed back that wont interfere, so it would have to be the other color wire from the ones feeding the initial signal. Video of the building of this setup as well as its. The other two combinators are used to send SignalS (used for Set) or SignalR (used for Reset) to the SR-Latch depending on the value of the accumulator. You can, however, make its complement RS latch with only one decider combinator. Its better to use an SR-latch though so you have a hysteresis. One combinator works as the SR-Latch and it is the output from this combinator you use to control the input to your steam engines. In Factorio you will need at least 2 combinators to achieve an SR latch, if memory serves.Ĭorrect. One signal will set the latch, and another distinct signal will reset it. I use an SR latch (I put a generic design for an SR latch up at this link).īut the factorio God that is MadZuri produced what I believe to be the perfect solution.Originally posted by Khaylain:SR latch is short for Set and Reset latch. If you hit 10MW, it's probably about time to get around to doing that, and if you're routinely hitting full steam, you're at a distinct risk of running out. If you start hitting a little bit of steam at the end of the night, you need more storage/solar. This shows up in the power graphs as independent steps, which allows you to see how far you drop. If you make it down to 15% the second stage will come on (further slowing the lower-loss process), and then at 10% the last two pop up. This way, when you drop under 20%, your first stage comes on, and slows down the drain. OR4¶ Performs a logical OR between four Boolean values. It has somewhat complicated dynamics when you start to look at corner cases, but the basic idea is it has a 'set' input and a 'reset' input. OR2¶ Performs a logical OR between two Boolean values. The standard factorio SR latch is, I think, the one from the 'combinators 101' post with two A0 -> A:1 deciders. ![]() When CLK is connected, inputs are read on CLK rising edge and ouputs are set on CLK falling edge. For a relatively small starting run with four steam lines, I might do 20%, 15%, 10%, 10%. Functions asynchronously (latch) when CLK input is disconnected. Accumulator rising to 50: Top input empty (because S has stopped). Current state of the SR latch: Top input S, bottom input S. I usually use the switches on the pumps, because it slows everything out (no flickering), but it works with power switches too. One output goes to the switch, one goes to its own input. Another definition is 'a mechanism that toggles when an input crosses a threshold, and does not toggle back until crossing a separate threshold. Zebediah49 wrote:Another option (other than the RS-latch) that also can give you some extra information about how power stocks are doing is to stage your steam cutoff. A Set-Reset Latch is a circuit network item, that starts emitting a signal when a 'set' event (logical condition) occurs, and stops emitting the signal only when a 'reset' event occurs.
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